Good day to all! I hope this entry finds you well!
I've been thinking that it might be a good idea to give a little update on what exactly is happening with Dead Lemon Games, particularly in regards to our game, Z's Revenge. We currently have a timeline goal of launching Z's Revenge in the Spring of 2021. Our timeline leading up to that point is a very busy one with lots to do. That's a large part of why there's not more updates and blog entries happening. Sorry for that, but hey, less spam, right?
That being said, a lot has been done since we launched the site and announced the game. A lot of that is boring and filled with numbers. Things such as numerous emails back and forth different manufacturers overseas, getting pricing and option quotes, and then comparing them to one another. Sound exciting? How about researching different materials for game components, the differences in each, and then comparing these differences in a cost comparison analysis? I know...more fun. I could go on with these examples, but I really don't want to and you get the point.
And what comes from all this hard work you don't see and couldn't fathom?
Hopefully our goal... To deliver you the best version of the game we're currently capable of.
Although these numbers and logistics are a major part of what we're doing, it's not all that is happening. Luckily there's a level of fun to game development that is helping deviate from these boggy tasks. This fun comes in the form of play-testing as well as art and design for the game. As these things become more developed, the game comes closer to completion and closer to being able to be shared with our family (that's you!).
Above is some prototype standee components that we recently got in. They're a little rough, but they are a product of the aforementioned unseen labor. They're also a step towards our goal and therefore we're very proud of them. We're stoked to get these to the table and into play-testing along with all the other updated art and game development. In the next upcoming months we'll moving towards more (covid-friendly) beta play-testing. We have some physical events and we're about to start moving into some digital play-testing utilizing Tabletop Simulator via Steam. We'll also start trying to circulate some prototype copies of the game out to our fellow content creators for advice and feedback. That's some of the fun stuff. There's more and more behind the scenes work to do everyday, but it must be done!
There's still a lot to do, but we're very excited to do it in preparation for the Kickstarter launch. We're going to hopefully be releasing more peeks into artwork each week via our channels. Look for that on our FB and IG as well.
Thanks so much for being with us in these early stages! Your support is invaluable. Stay healthy and stay gaming!